Showing posts with label interactivity. Show all posts
Showing posts with label interactivity. Show all posts
Musical interactive devices, 2012
This video presents a test of one of a serie of different interactive musical devices I'm develloping.
They'll be used in a therapeutic context.
I use a ethernet camera and Eyecon to track both hands, and I map the data in Max/MSP. Basically, more the hands are high, more the notes played are high-pitched, and more the hands/fingers are moving fast, more quick are the notes. Degrees (chords) change when there is no movement.
Here is a video of one of the first test of this device
(Weimar, Germany. Video credits : Motion Composer)
Virtual piano
interactivity +
Max/MSP +
music
This video presents a test of one of a serie of different interactive musical devices I'm develloping.
They'll be used in a therapeutic context.
I use a ethernet camera and Eyecon to track both hands, and I map the data in Max/MSP. Basically, more the hands are high, more the notes played are high-pitched, and more the hands/fingers are moving fast, more quick are the notes. Degrees (chords) change when there is no movement.
Here is a video of one of the first test of this device
(Weimar, Germany. Video credits : Motion Composer)
Immersive interactive audiovisual installation, 2010
With this installation we wanted to make people experience the state of being a fetus inside their mother’s womb.
Users are lying on their back in a seat in a fetus-like position, surrounded by eight speakers and watching a panoramic projection screen located behind them.
The audiovisual content is reacting to their movement thanks to an infrared camera located above them. When users are moving, they feel like they are swimming inside the sound, because noises are triggered by their gestures and follow their movements all around them.
There are two levels of sounds. The first one is the realist level, with a wide range of biological sounds, like borborygmus, mother’s heartbeat, breathing or voice.
The second level is the psychoactive one, with some noises like Shepard-Risset glissando or binaural beat which are known to help inducing altered states of consciousness.
Audio : Adrien Garcia
Visual : Edouard Lanctôt-Benoit
Birth
audiovisual +
interactivity +
Max/MSP
With this installation we wanted to make people experience the state of being a fetus inside their mother’s womb.
Users are lying on their back in a seat in a fetus-like position, surrounded by eight speakers and watching a panoramic projection screen located behind them.
The audiovisual content is reacting to their movement thanks to an infrared camera located above them. When users are moving, they feel like they are swimming inside the sound, because noises are triggered by their gestures and follow their movements all around them.
There are two levels of sounds. The first one is the realist level, with a wide range of biological sounds, like borborygmus, mother’s heartbeat, breathing or voice.
The second level is the psychoactive one, with some noises like Shepard-Risset glissando or binaural beat which are known to help inducing altered states of consciousness.
Audio : Adrien Garcia
Visual : Edouard Lanctôt-Benoit
Interactive audiovisual installation, 2011
I developed the audio programming of this installation during my internship at Moment factory, a Montreal based company known for its interactive large scale multimedia installations.
The intention was to develop a multi-touch musical wall to allow several players to really play and compose music, even without musical knowledge.
A laser scanner detects the position of the hand of users and sends it to a computer. Algorithms analyse the movements of user(s) and translate them in real time visually (lines and shapes) and musically (melody and chord).
The notes played depend of the others notes played at the same time, of the position of the hands, of the speed, the angle and the velocity of the movement.
When a player drawn a melody, he can replay it, move it to have highest or lowest notes, harmonized it with others line or chord.
Playing with this wall is physically and mentally very intuitive, and everybody can easily compose very nice music.
Audio : Adrien Garcia
Visual : Edouard Lanctôt-Benoit

The interactive musical wall
audiovisual +
interactivity +
Max/MSP +
music
I developed the audio programming of this installation during my internship at Moment factory, a Montreal based company known for its interactive large scale multimedia installations.
The intention was to develop a multi-touch musical wall to allow several players to really play and compose music, even without musical knowledge.
A laser scanner detects the position of the hand of users and sends it to a computer. Algorithms analyse the movements of user(s) and translate them in real time visually (lines and shapes) and musically (melody and chord).
The notes played depend of the others notes played at the same time, of the position of the hands, of the speed, the angle and the velocity of the movement.
When a player drawn a melody, he can replay it, move it to have highest or lowest notes, harmonized it with others line or chord.
Playing with this wall is physically and mentally very intuitive, and everybody can easily compose very nice music.
Audio : Adrien Garcia
Visual : Edouard Lanctôt-Benoit
Interactive audiovisual installation, 2011
Our goal with this installation was to give back a bit of spirituality and magic to the church. We wanted to propose to the users an easy way to communicate with sounds and architectural projections, making them feel they are an integral part of the magic.
To do so, we built interactive spheres allowing people to play music and interact in real time with the visual projections on the church.
Three projectors were on another building to project the visuals on the church, and there were speakers inside the different spheres (for the sounds which react to the actions of users), and others all around (for the background music).
I wrote the algorithms for the interactive sounds and I recorded gongs, glass organ, tibetan bowls or shakuhachi which I mixed with piano or more electronic sounds to create meditative moods.
Collective project.
For this project, I was the audio team supervisor.
Transition track 1 (long version) :

Prélude
audiovisual +
interactivity +
Max/MSP +
music
Our goal with this installation was to give back a bit of spirituality and magic to the church. We wanted to propose to the users an easy way to communicate with sounds and architectural projections, making them feel they are an integral part of the magic.
To do so, we built interactive spheres allowing people to play music and interact in real time with the visual projections on the church.
Three projectors were on another building to project the visuals on the church, and there were speakers inside the different spheres (for the sounds which react to the actions of users), and others all around (for the background music).
I wrote the algorithms for the interactive sounds and I recorded gongs, glass organ, tibetan bowls or shakuhachi which I mixed with piano or more electronic sounds to create meditative moods.
Collective project.
For this project, I was the audio team supervisor.
Transition track 1 (long version) :
Interactive audio installation, 2014
Présence(s) is a multi-channel and interactive sound installation. It was exhibited on March 2014 in the Reine Bérengère museum, in Le Mans (France).
Adrien Garcia : algorithms, sound design, composition
Romain Barthélémy : sound design, composition
Présence(s)
electroacoustic +
interactivity +
Max/MSP
Présence(s) is a multi-channel and interactive sound installation. It was exhibited on March 2014 in the Reine Bérengère museum, in Le Mans (France).
Adrien Garcia : algorithms, sound design, composition
Romain Barthélémy : sound design, composition
Different little arduino projects
This is my first Arduino project, and it's a very simple one : when water is flowing through the nozzle of the water can, it make a connection between 2 pins. This is detected by Arduino which send the infos to Jitter which plays the little animation...
This video shows two little arduino projects. Both are paper pianos made with conductive paint.
The first one is based on the capacitance property of the human body, and the second one is just about the resistive property of the conductive paint.
Arduino projects
Arduino +
interactivity +
Max/MSP +
music
This is my first Arduino project, and it's a very simple one : when water is flowing through the nozzle of the water can, it make a connection between 2 pins. This is detected by Arduino which send the infos to Jitter which plays the little animation...
This video shows two little arduino projects. Both are paper pianos made with conductive paint. The first one is based on the capacitance property of the human body, and the second one is just about the resistive property of the conductive paint.